In dieser Lehrveranstaltung – wird der Einfluss von Social Media auf die Gesellschaft untersucht. Studierende erhalten einen Überblick über vorherrschende Kommunikationsstrukturen im Internet (v.a. Social Media) und können diese Grundkenntnisse durch die Anwendung wissenschaftlicher Forschungsmethoden selbständig vertiefen.
Die Studierenden werden Social Media durch aktive Forschungsarbeit kritisch untersuchen und über ihr eigenes Kommunikationsverhalten reflektieren. Dies ermöglicht ein tieferes Verständnis für die Rolle von Social Media in verschiedenen Bereichen der Gesellschaft zu erlangen.
Die TeilnehmerInnen werden die Rolle unterschiedlicher Technologie bei der Gestaltung neuer Formen der Kommunikation und Interaktion innerhalb der Gesellschaft durch eigenständiges recherchieren explorieren und ihre Ergebnisse in Form von digitalen Dossiers präsentieren.
Lehrveranstaltung HCI-Studio im Bachelor MMT im Sommersemester 2021
Planung und Organisation der Lehrveranstaltung HCI-Studio im Bachelor MMT im Sommersemester 2021. Leitung Mark Kramer und Michael Domhardt
IL | Advanced HCI – Methods & Applications
This lecture provides the setting for students to evaluate and improve HCI systems in relation to dif- ferent dimensions of the user experience (UX). In addition to deepening the theoretical knowledge of HCI and UX, this course focuses on applying com- mon UX engineering procedures and qualitative and quantitative methods.
Upon completion of this course students will have the skills to analyze and explain complex aspects of context-related human-computer interaction (HCI) through the iterative development and testing of these HCI systems based on the context of use and through the application of human-centered design processes and HCI research methods.
St. Pölten University of Applied Sciences, Austria
After completing this course, students will be familiar with various technology trends shaping the media landscape of the future. They will be capable to comprehend the technological foundations and economic drivers of ostensibly non-media phenomena like the Internet of Things or autonomous vehicles. Students will be capable to put emerging services based on digital technology into context of an extended media industry and comprehend the disruptive effects of digitization beyond the scope of content production and distribution.
St. Pölten University of Applied Sciences, Austria
Lecture Internet and Mobile
The participants will become familiar with the conceptual and technological basics of the Internet and services that build upon it. They will understand how the design and architecture of network technologies influence social interaction and trigger transformations in the production, distribution and consumption of digital content and services.
At the end of the course participants will have gained a deep understanding of the disruptive effects of digital technologies on the media industry and its intersections with areas that are not yet perceived as core areas of the media business.
Medienmanagement (BA) –
University of Applied Sciences, Upper Austria – Campus Steyr
Seminar – Business Marketing and New Media
Learning Objectives:
To understand the use of electronic media and networks within business marketing strategy and tactics:
To explore various “new media” tools and services which can be used to conduct business marketing.
To gain the skills and knowledge to develop and implement e-commerce marketing activities for business enterprises.
To gain insights into how new media influences a B2B business marketing mix and especially on Business Marketing Communications;
Integrating new media in the business marketing communications plan.
University of Applied Sciences, Upper Austria – Hagenberg
The Mobile Health and Sports (2_MC511) seminar examines the impact and potential of mobile devices, wearables and related mobile services for health-care and sports related contexts. This seminar will give students the opportunity to demonstrate their skills in using mobile design methodologies to ideate, research and design a mobile app (native or Internet-enabled /web-apps) prototype for a specific Health or Sports use-case scenario.
In this seminar we will consider the following in relation to the user experience (UX): how consumers/users locate health/sports apps and decide to download and try them; how they use health/sports apps and why they sustain or abandon use. Also this seminar will explore the potential health benefits of mobile apps, focusing on how apps educate, connect, track, and persuade consumers/users to live better lives.
The course is a mixture of lecture and discussion including group / teamwork to design health / sports applications. A final project involving the development of a mobile application / service is required as seminar evaluation.
University of Applied Sciences, Upper Austria – Campus Steyr
Digital Products and Markets and Information Technology for Supply Chain Management and Global Sales and Marketing students; Conducting action research using the natural classroom setting as a test-bed for technology enhanced learning scenarios.